1 X=16:Y=1:CLS:'*** OISAC 2 *** KREATOR *** 2 FOR F=1TO3:PRINT CSR15"+-+-+";CHR$(13); 3 PRINT CSR15 CHR$(124);" ";CHR$(124);" "CHR$(124);CHR$(13);:NEXT 5 PRINT CSR15"+-+-+-";CHR$(11); 6 LOCATE 15,1:PRINT CHR$(124); 7 'Gestion clavier 10 K=ASC(INPUT$(1)) 20 IF K=28;X=X+1:PRINT CHR$(28); 30 IF K=29;X=X-1:PRINT CHR$(29); 40 IF K=30;Y=Y-1:PRINT CHR$(30); 50 IF K=31;Y=Y+1:PRINT CHR$(31); 55 IF K=13ORK=8THEN 100 60 IF K=81THEN 200 70 IF K=78THEN 1 80 PRINT CHR$(0);:GOTO 10 90 'Gestion de l'affichage 100 R=X+32*Y:IF K=13;POKER,135 ELSE POKE R,32 150 PRINT CHR$(0);:GOTO 10 160 'Calcul du code du caractére 200 CO=32:RESTORE240 210 FOR F=1TO6 220 READ A,B 230 IF PEEK A=135;CO=CO+B 235 NEXT 240 DATA 48,1,50,2,112,4,114,8,176,16,178,64 270 LOCATE1,0:PRINT "CODE";CO;"[";CHR$(CO);"]"; 280 X=16:Y=1:GOTO 6